Organized by Traci Lawson
Person's Notes
Johnny Richardson's notes:
Harley: wasn’t interested in games until she had a kid, and wants an education about children’s games
- Feels like the market is very limited
Johnny: a lot of kids games are focused on “textbook” games, not about new ideas.
Parents want to see something quantifiable, like math or science games
- Don’t have a very good education about games in general
- But really, kids need less structured content to learn better, according to recent studies
- Some games test very well, but then are marketed very poorly
Challenge within digital distribution to get parents to buy a game for their kids
- Not lots of games marketing outlets for kids in general
Entertainment vs. Educational
- Can a kids game just be entertaining without being educational?
- Going about a design with the purpose of teaching gets you into trouble
- Kids will immediately turn off game once they know it’s trying to push a message
- Let the kids decide the message of the game
- If you allow a player to hold onto their own message, they get more out of it
- Instead of teaching a concept directly, let the players experience it
- Kids will immediately turn off game once they know it’s trying to push a message
Oregon Trail!
- Never has a message, but teaches you based on decisions you have to make
- Not a “chocolate-covered broccoli” kind of game, where the player knows it’s supposed to be educational
UI is not paid enough attention to
- A lot of kids games designers think UI can be total crap as long as a message is there
- Not enough care put into fundamental mechanics
- If UI is too complex, kids are immediately turned off
- Moment you break the immersion, you’re in trouble
Not sure how many kids are actual playing content for very young audiences
- 20 yrs ago, all gamers were kids
- Mario Galaxy, LittleBigPlanet appeal to all audiences, including kids
- Stuff like Pixar movies or Shrek are distinctly for young audience, but appeal to adults
Weird things that happen in playtesting with kids
- Traci: Kids can’t click and drag — issue with fine motor
- A we move toward motion controls and touchscreens, it may actually become easier for kids to play a game
- More immersion, less abstraction
- Johnny: You really can’t plan ahead
- Kids are going to play the way they want, no structure to speak of
- Observing their play and pay attention
- Often will tell you it wasn’t fun and then can’t say why
- Kids observing play, not actually playing, had more to say
What is it like to design kids games? Is it different than designing other kinds of games?
- Almost always using pre-existing IP (like TV shows), so you have constraints setup for you immediately
- Oftentimes people running the IP want to be strict with the aesthetics/themes/etc but it may not make good gameplay
- Right now the only way to get money to make kids games
- Also, kids familiar with a property more likely to buy its associated games
Is there a kids games culture?
- Not to speak of
- No real “IGN for kids”
- If you’re not over 13 years old, hard to get involved with online communities
Important to have multiple difficulty settings
- Rock Band’s no fail mode, for example, is actually great for kids
Even single-player games are very social.
Kids seem to like violence in games. What does this mean for us?
- Harley: Demiurge brought kids into their studio for the day and they all said that the best game ever would be full of guns! Uh oh…?
- Parents really lax about what content their kids play
- Do not pay attention to ESRB ratings
- Often use games as a babysitter
- Johnny: every kid in testing sessions said they played GTA4 and Halo 3, etc.
- Ultimate test of parenting is ability to turn media off
Ratings tangent: If you’re an indie, expensive to get ESRB rating
- Maybe makes it hard to legitimize you kids product to parents who pay attention to ratings?
- Hypocritical in how platforms like iPhone won’t allow some violent content but allows other offensive things
Session Audio
From Johnny Richardson:
.mp3 Audio, 5.52mb (Good quality, but sorry my voice is annoyingly loud — mic was too close!)






