45 Awkward Minutes With Harmonix Designers
Presenters
Dan Teasdale, Chris Foster, Casey Malone, Sylvain Dubrofsky.
Session Notes
Matt Weise's Notes
- Don't hire assholes.
- You have to work harder because it is harder to find good people quickly, but everyone is much happier.
- Bosses are not micro-managers. Bosses trust their staff to make good decisions, which makes things much more efficient.
- The people in charge *actually* know games. "It is weird to trust the people above you."
- Everyone wants to make a good game, not just get the game over with.
- You are not worried about other departments because everyone there is solid. You can focus on your work better.
- "Thanks for making this not awkward."
Jon Radoff's Notes
(from his blog)
"I expected this to be more about game design in Rock Band, but it ended up being a great window into the corporate culture at Harmonix. I asked what they felt their greatest cultural attribute was, and they said “trust,” which I think is great. Trust is the basis of any great business, but it’s amazing how often it is missing from companies."
Pics


page revision: 6, last edited: 26 Aug 2008 21:15






