2009 Event Recap

This ended up being our schedule for the event. Click on session names for more info. An italicized title means there are pictures or notes from the session. A bold title means there's audio!

Time/Room The Big Room Looking Glass Papyrus Infocom Meretzky XBox Lounge (Near) XBox Lounge (Far) Patio
11:15 - 12:00 Economic Value in Games Women & Diversity in Gaming Business Models for Indies Designer/Player Trust Building
12:15 - 1:00 Prototyping Project Management Philosophies Procedural Animation Illusionary Gameplay (#) Achievement Farming Your First iPhone Shader w/ GLES 2.0
1:00 - 2:00 (lunch-2009) (lunch-2009) (lunch-2009) (lunch-2009) (lunch-2009) (lunch-2009) (lunch-2009) (lunch-2009)
2:00 - 2:45 PR and lots of OTHER STUFF Game Balance, Methods & Practices Games For Health Game Design Basics "What the hell is a 'Technical Artist'?" "Programmer Designer" vs. "Designer Programmer" What's Next For Boston?
3:00 - 3:45 IGDA - What Is It Good For? MMO Players - Casual vs. Hardcore Achieving Flow State Realistic Graphics and the Inevitability of Abstraction Unity 3D + iPhone Finding Artists In Boston
4:00 - 4:45 Procedural Story & Emergent Narrative Alt. Subscription Models In Online Games/MMOs (or "East Meets West") Content on a Shoestring Improving Game Journalism & Critique Working With International Teams Successful Side Projects IGDA Audio SIG - What can we do for you?
5:00 - 5:45 Esoteric Programming Languages (Funny Lecture) Kids Games Music Beyond Interactive Mixing and Branching Meaning in Games & Interactive Metaphor

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